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Should the Sword be changed?
Yes 11 (91.7%)
No 1 (8.3%)
Total Votes: 12
The Sword
Topic Started: Mar 4 2007, 09:27 PM (6,803 Views)
Kang the Mad
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Denouncer of Sub-Par Technology

The sword in Halo 2 is *BLAM*. I'm just going to come out and say it. It whiffs all the time and it's not even powerful compared to the beastly shotgun. Remember the good old days of Halo:CE when the sword was something to be feared? When you saw a gold elite with a sword you were like, "OH *BLAM*," and you'd start back-peddling and firing everything you had at it because it scared the hell out of you? I think the sword should be changed back to the uber killing edge (one hit kill every time no questions asked) from the first game. What do you guys think?
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Woe to those who use HP products. - Denouncer of Sub-Par Technology
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lukey125
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Guru

What game are you playing? That would completely unbalance multiplayer, I think the sword should be nerfed.
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magnus
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I'm actually a big supporter of taking the sword OUT of multiplayer. I too miss the days where the sword scared the living crap out of me and you had to fight for your life to survive an encounter with one. Take the noob stick out of Multplatyer please!
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Kang the Mad
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Denouncer of Sub-Par Technology

The sword can be replaced with the Shotgun in every situation. Take for example base defense on Relic. You use the sword right? The shotgun would work just as well (probably better because there's no chance of completely missing unless you suck ass ;) ). The sword sucks. Make it like it was in Halo:CE.
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Fool me once, shame on me. Fool me twice and I'll kick you in the nuts.

Woe to those who use HP products. - Denouncer of Sub-Par Technology
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Stormtrooper30
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The Czar

I aggree that the sword should be changed, but I think that it should reduced in damage.
Its too powerful in Halo 2. You can lunge ten feet. They need to reduce the lunge range and add a battery to it.
So what, I'm a Star Wars geek?!?
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lukey125,Nov 18 2007
01:43 AM

What the hell is a cheese nip?

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lukey125
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Guru

Yeah, plus why would a spartan use a sword? Guns edged out the sword in many respects a long time ago. Even though it is an energy sword.
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Sergeant_Keslo
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Veteran

I say keep it in campaign.....but GTfO in muti!

I have no problems with people with shotguns, but as soon as it gets to swords, everyone starts using it and just the sword, you see them coming at you, you blast them and then *whamp* you die!
"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse. The person who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself." -John Stewart Mill

MY ARMOUR IS CONTEMPT
MY SHIELD IS DISGUST
MY SWORD IS HATRED.
IN THE NAME OF THE EMPEROR
LET NONE SURVIVE

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[Legolo_132465]
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スパルタ式の支配

Are you guys kidding? The only thing that needs to be corrected with the sword is that it needs a larger targeting range, by the time you get to the person, your already dead.
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Snipercidal
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I have to agree with most of the rest of you, that the sword is too strong in multiplayer matches. Of course I also say this because I suck using it. I don't know how many times I've been killed at close range while wielding it. In fact it seems to work better from 10 - 15 feet away than it does when you're right next to someone, which doesn't make sense. I think it should definitely have a limited life like it does in campaign mode.

Sorry about my signature. I was trying to add an image and screwed something up. I can't even edit it anymore. :diecomp: Can someone help???
<iframe src="http://gamercard.xbox.com/Snipercidal.card" scrolling="no" frameBorder="0" height="140" width="204">Snipercidal</iframe>

<img src=http://i166.photobucket.com/albums/u93/xbob360/SpartanDominion/Berserker_medals.jpg />
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Shmithers
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Guru

I say add a battery and some more variability to it, then were good.
Cookies are awesome
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Kang the Mad
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Denouncer of Sub-Par Technology

The only way the sword could work for me is if they make it an instant-kill but take out the lunge. That would reduce its effectiveness to purely close quarters unlike the current sword which is a better mid range weapons than the damn battle rifle :lol: . People who don't suck keep the sword as their secondary right up until someone gets close to them then they whip out the sword and melee like mad until they get a kill so taking out the lunge wouldn't hurt that much anyway. + they need to make it have that green/blue glow again. That was cool.
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Woe to those who use HP products. - Denouncer of Sub-Par Technology
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WisePitfighter
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God of Chaos

To strong? Are you guys ****ting me? I just played all day and yesterday, I got killed by the sword once or twice, and killed a sword user countless times...

I have no idea where you guys are coming from with the sword being over powered, you can even DODGE it if you know what you are doing.
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S 058 Linda
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Only idiots wave the sword around, it's not really fair that the rest of us have to work to kill the opponent, and someone just waltzes in with the damn shiny blade feeling all high and mighty. Let them do what they like with the sword, we just need to think of more creative ways to kill the fools who pick it up.
'She sat cross-legged before a disassembled SRS99C sniper rifle and selected gyro compensators ,
optics and adaptive texture barrel sheaths.
Linda proceeded to re-assemble the precision-made weapon with the care of a loving mother caressing her newborn child.'

Halo 'First Strike' pg. 268
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[Legolo_132465]
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One way to fix the problem is simply to a) stick them b) use a long range weapon like the battle rifle/ needlers are sometimes good c) Dodge and melee in the back of the head.
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Kang the Mad
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Denouncer of Sub-Par Technology

[Legolo_132465
 
,Mar 8 2007, 05:44 PM] One way to fix the problem is simply to a) stick them b) use a long range weapon like the battle rifle/ needlers are sometimes good c) Dodge and melee in the back of the head.

:lol: the real solution to the sword is the shotgun.
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Fool me once, shame on me. Fool me twice and I'll kick you in the nuts.

Woe to those who use HP products. - Denouncer of Sub-Par Technology
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[Legolo_132465]
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スパルタ式の支配

true, but understandibly the shotgun is not always in your arsenal. If you happen to have it when they attack you, then you are lucky, if not you need to resort to other means of killing the weilder.

As far as everyone else's oppinion goes, i think that everyone wants it gone. I think that you will only die if a) someone sneaks up on you b) you suck c) you suck alot d) are just beginning to play halo. There is no excuse to be killed by the sword if you have played halo before.
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Stormtrooper30
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The Czar

[Legolo_132465
 
,Mar 9 2007, 09:32 AM] As far as everyone else's oppinion goes, i think that everyone wants it gone. I think that you will only die if a) someone sneaks up on you b) you suck c) you suck alot d) are just beginning to play halo.

Basically only if they are sneaky or you suck eh?
So what, I'm a Star Wars geek?!?
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lukey125,Nov 18 2007
01:43 AM

What the hell is a cheese nip?

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Kang the Mad
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Denouncer of Sub-Par Technology

This has nothing to do with anything but here goes... I just got 27/43 kills for my team in team snipers and we lost >_> wtf?


yeah... stuff about the sword and what not (now my post is relevant ;))
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Woe to those who use HP products. - Denouncer of Sub-Par Technology
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Micro
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Forum Addict

I agree - except even in Legendary, sword elites in Halo: Combat Evolved could be easily killed with a plasma grenade - sometimes I liked it, sometimes I was just thinking it was too easy - but never repetitive - I think they should've had that in Halo 2 - but I agree, swords in Halo 2 in Campaign are too easy to kill. In multiplayer - meh, sometimes easy, sometimes Bs.
Enter The Micro
Changed my website name to inconsistency because I keep changing it's name. =P
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[Legolo_132465]
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yes you will only get killed if they are sneaky or if you suck. Come on, look at it this way. You attack from the front, they shoot at you and back up at the same pace, you dont hit them you die. If you the one shooting at a frontal assault with a sword and you DONT kill them, THEN YOU SUCK.
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Kang the Mad
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Denouncer of Sub-Par Technology

[Legolo_132465
 
,Mar 17 2007, 06:19 AM] yes you will only get killed if they are sneaky or if you suck.  Come on, look at it this way.  You attack from the front, they shoot at you and back up at the same pace, you dont hit them you die.  If you the one shooting at a frontal assault with a sword and you DONT kill them, THEN YOU SUCK.

That's what I'm saying. The sword needs to be like it was in Halo:CE where it was one hit kill every time. It's definitely not too powerful. It's not powerful enough.
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Fool me once, shame on me. Fool me twice and I'll kick you in the nuts.

Woe to those who use HP products. - Denouncer of Sub-Par Technology
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WisePitfighter
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God of Chaos

I'm not sure what skill level you guys are playing at, but around the high thirties you pretty much never see a sword, because he dies pretty much the second he whips it out.

As long as your team isnt retarded its extremely difficult to get a double kill with the sword. You swing, and even if you get the kill you are stuck on the guy long enough to easily be killed.

Personally Im the shotgunner for the most part, and it isn't actually the best solution for a sword. The shotgun is like a backup if you happen to get close to the sword. Basically if you have the shotgun, and the sword has host you are going to die anyway.

And Legolo, when was the last time you saw someone attack head on in the open with a sword? It never happens.
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KGaijin
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Personally, I think the sword is pretty much fine the way it is - sure, it's a noob weapon, but it only really works against noobs anyway. Any decent player with a sticky or a shotgun or quick fingers can one-up the sword anyways.

If I had to make one adjustment, I'd increase float time just before the kill and decrease it afterwards, instead of the way it is now, where you jump up and kill someone easy, but then are immobilized long enough for a decent headshot.

The slowdown beforehand enhances the window of opportunity for the defendant, and the ability to run away afterwards ensures that the sword wielder, if successful, has a chance to survive and not just get melted as soon as he makes a kill.

Make things a little easier for everyone. Except sword users, since most people will be able to hold em off. :P
What's not is as important as what is.
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